JustFix.nyc is a technology non profit that builds data driven tools for tenants and advocates who are fighting displacement in NYC. Through our community led-development process, we have engaged tenants and community organizations across NYC in human centered design to ensure that our tools are accessible, intuitive, and able to reach those that need our tools the most. We now have a platform of connected tools for both tenants and organizers, including the JustFix.nyc Tenant App, Eviction Free NYC, and Who Owns What.
As our lead designer, I create our design research methods, conduct user interviews, and synthesize those insights to inform our product strategy, all the way through our UX/UI design and user testing.
Human centered design, Creative strategy, User research, UX/UI design
Eviction Free NYC
Eviction Free NYC is a responsive website that helps tenants facing an eviction in NYC determine if they qualify for a free lawyer. It also provides steps for how to respond to an eviction and know your rights information. We co-designed this tool with the Right to Counsel Coalition and tenants in NYC. It was built leveraging existing software so content and materials could be easily maintained by the Coalition, providing the most up to date resource for tenants on information regarding Right to Counsel in NYC. It is currently available in four languages: Spanish, Haitian-Creole, French, and English.
This collection of visualizations is inspired by the music of Morton Feldman. Each discrete city is a timeline view of every performance of Feldman’s work, set relative to the duration of the work performed. The nuances of Feldman’s compositional styles, notably his graphical scores and works that play with “extremes of duration,” are pulled out to reveal the culture of Feldman’s music, and the culture of these individual cities. The length of each composition has been averaged, based on the complete list of recordings found on the Morton Feldman Page. The minimal notation and open ended style of many of Feldman’s compositions results in performances varying in length, as the performer is given the freedom to define their own pace. Works with great variability in duration are notated as such.
Grapevine is a mobile first platform that helps parents discover out-of-school learning resources for their kids. Selecting a pin on the map reveals an information card with the most important factors that parents want to know: contact number, cost, and age group, and the ability to share a resource quickly via text or facebook.
We built Grapevine to be an open source platform, that can be utilized by many communities. The admin interface helps organizations manage their own content on the information cards. Our pilot for the Brownsville community in Brooklyn was developed by creating a catalog based on on the ground research, surveys, and conversations with parents and organizations in the community.
Gather was developed as an opportunity to assist in real-time physical social activity. We conducted a variety of usability tests, including some preliminary sorting tests, to observe how people think about planning events, categorize events, and what are motivations for interest.
Gather breaks the phenomenon of social interaction into three primary sections; possibilities, interests, and events. It allows users to browse for ideas for potential events, gather interest from friends (minimizing social risk), and supports event creation to assist in the communication of details surrounding activity planning.
The final artifacts of my thesis investigation are:
1. Planning Road Map
A visual road map to facilitate the conversation between music teachers (subject matter experts) and administrators (non experts) who must evaluate and approve curriculum proposals based on the State and Common Core Standards. The road map visualizes: concepts, sheet music, lesson plans, Standard reference numbers.
2. Framework for a Web Application
Curriculum builder for music teachers which uses visualization to reveal the distribution of musical concepts (as defined by various curricula, experience, and State and Common Core Standards) within a piece of music. The planning road map is generated through the curriculum builder.
Education reform is sweeping the country. Our technology-driven economy is placing an ever increasing emphasis on STEM education (science, technology, engineering, and mathematics). This shift in educational objectives has led to the development of new policies — the Common Core Initiative, intended to homogenize educational goals through the implementation of national standards and mandatory evaluations. In addition, students must take the nationally administered PARCC assessment (Partnership for Assessment of Readiness for College and Careers); the data collected ultimately determines how the government will distribute educational funding. An emerging precedence is given to the academic courses that “teach to this test.”
Confronted with the current educational reforms, teachers of the arts are fighting to preserve the inclusion of their disciplines in primary and secondary public education. Since student growth in the arts is demonstrated through performance, and not through PARCC test results, more weight rests on regularly administered evaluations, where teachers must articulate how concepts, as defined by Common Core and State Standards, are reached. The opportunities to communicate that relationship are linear and limited at best.
Harnessing the power of information visualization, this exploration helps music teachers capture and communicate the richness and multi-dimensionality of an arts curriculum. Visual artifacts of this nature can serve as a tool to support dialog and alignment, and bridge the gap of understanding between experts and non-experts. This exploration creates a framework for a music concept analysis tool and curriculum builder.
Dot Vote is a collaborative ambient light installation built by the IDV students with Philips Color Kinetics. We designed, programmed, and installed an ambient light display to gather the collective sentiment of the Northeastern community. We built an interactive interface that would collect votes - how people were feeling during finals -and the votes were displayed as an aggregate visualization in the windows of Ryder Hall.